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Skyhoundz World Canine Disc Championships

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TBD / Skyhoundz Classic / Coolidge Park

TBD / DiscDogathon / Xtreme Distance / Camp Jordan

*Covid-19 Notice* / We are currently processing and shipping orders as usual. Our hearts go out to all of you and your dogs!

Skyhoundz World Canine Disc Championships

0 Days |
0 Hours |
0 Minutes |
0 Seconds

TBD / Skyhoundz Classic / Coolidge Park

TBD / DiscDogathon / Xtreme Distance / Camp Jordan

Bullseye Diagram Meters
Spot Landing Diagram (Meters)
Bullseye Diagram Yards
Spot Landing Diagram (Yards)

Spot Landing

Spot Landing is one of the events in the Hyperflite Skyhoundz DiscDogathon Championships (DiscDogathon Qualifiers, DiscDogathon International Qualifiers, DiscDogathon European Championship, and the DiscDogathon World Championship).

Spot Landing challenges competitors to complete as many catches as possible in the designated scoring zones within the time allotted.

Click image on right for larger view.

To give you an idea of what Skyhoundz DiscDogathon Spot Landing looks like, here is a video of Dean Werts and Player at Academy Dog Sports in Alpharetta, Georgia.


Skyhoundz has selected Hyperflite flying discs as the official flying discs of Skyhoundz World Canine Disc Championship Series. As such, at all Skyhoundz competitions (including, but not limited to, Local Championships, State Championships, DiscDogathon Qualifiers, Skyhoundz Classic Qualifiers, Xtreme Distance Qualifiers, DiscDogathon World Championship, Skyhoundz Classic World Championship, and Xtreme Distance World Championship), competitors are required to use Hyperflite discs.

MicroDog Division competitors must use Hyperflite Competition Standard Pup discs, FrostBite Pup discs, SofFlite Pup discs, Jawz Pup discs, Jawz HyperFlex Pup discs, or Jawz X-Comp Pup discs.

Field Setup

Scoring zones and field dimensions are depicted in the graphics above (click to enlarge). The Spot Landing field was designed so that it is easily reproducible and consistently set-up from DiscDogathon to DiscDogathon. The X-pattern on the lower diagram represents tape measure(s) or string(s) used to help locate the "vector points" upon which the scoring zones are centered.

To view a video of how to set up a complete Skyhoundz Court (Bullseye, Distance/Accuracy, and Spot Landing), go here.


Competitors are required to make one attempt in each scoring zone (progressing from lower to higher value scoring zones) and may then attempt to score in the zones of their choice for the remaining time allotted.

If, in the sole determination of the scoring official, a competitor has not made a reasonable attempt at a scoring zone, he/she will instruct the competitor to try again at that scoring zone.

Competitors are rewarded with the published point values for catches in which the canine lands with all paws inside a scoring zone. Catches landing outside scoring zones are worth one point each "canine effort point(s)," however, the thrower must make a reasonable attempt, in the eyes of the judge, to reach the scoring areas to earn the "canine effort point(s)."


If there is a tie for first, second, or third place, the tie will be broken by the following criteria, as necessary: 1) The team with the fewest total throws, 2) A Face-off round with each team receiving 30 seconds in which to score as many points as they can. The Spot Landing target order/scoring will be the same as usual. The dog scoring the most points will be declared the victor. If the teams are still tied after the 30 second playoff, the playoff will continue until one team outscores the other. Officials will permit the competitors to rest their dogs as necessary.


Competitors receive one minute to score as many points as they can.

The thrower and canine are required to be in the throwing circle before time starts. The line judge will ask the competitor, "Ready?" When the competitor responds yes, the line judge will raise his/her arm. The announcer will then say, "Go!" and the time will begin. If, in the opinion of the line judge, the dog leaves before time begins, the line judge will signal to the announcer, time will be reset to zero, and a restart will be initiated. Competitors may send their canines downfield, or throw, anytime after the start signal is sounded.

Countdown of time remaining will be uniform for all competitors: "30 seconds, 10 seconds, 5 , 4 , 3 , 2 , 1, time!"

Click here for a free download of our 60 second countdown timer.

If you would like to hear the countdown timer, click on the play button below.

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